Devlog

Notes from the workshop.

We build in the open. This is where we'll share progress, playtests, and the little lessons we pick up making games as a tiny studio.

Starting soon

What we'll be writing about

A preview of the first posts on the way now that Falling Fields is out in the world.

How we shipped Falling Fields

An inside look at the cozy drop-and-merge loop, what we tuned, and what it took to get our first release onto Google Play.

Why we build fair games

No pay-to-win, no dark patterns — what that actually means for how we design and monetize.

How two people ship five games

Our pipeline, our tools, and the habits that let a two-person studio move fast without cutting corners.

Posts are on the way. In the meantime, the fastest way to follow along is on social — we post progress there first.