How we shipped Falling Fields
An inside look at the cozy drop-and-merge loop, what we tuned, and what it took to get our first release onto Google Play.
We build in the open. This is where we'll share progress, playtests, and the little lessons we pick up making games as a tiny studio.
A preview of the first posts on the way now that Falling Fields is out in the world.
An inside look at the cozy drop-and-merge loop, what we tuned, and what it took to get our first release onto Google Play.
No pay-to-win, no dark patterns — what that actually means for how we design and monetize.
Our pipeline, our tools, and the habits that let a two-person studio move fast without cutting corners.
Posts are on the way. In the meantime, the fastest way to follow along is on social — we post progress there first.