Basics
Just buddies, walls and homes. Learn to read a board and stop a slide exactly where you want it.
Out now on Google Play and the App Store
Slide. Bump. Get home. A sliding puzzle you solve with your head, not your reflexes.
Swipe a buddy and it slides β and it keeps sliding until a wall, a block or another buddy gets in the way. You don't steer it. You set it off and live with where it lands.
Every buddy has a matching home on the board, and you win when all of them are home at the same time. Park the red one perfectly and the blue one will probably knock it loose, so the real puzzle is the order you move them in.
Each world introduces a single mechanic and spends twenty levels teaching you what it can really do β then the last world puts the whole lot on one board.
Just buddies, walls and homes. Learn to read a board and stop a slide exactly where you want it.
Tiles that grab a passing buddy and send it off in a new direction, whether you planned on it or not.
Slide in one side of the board and come out the other. Distance stops meaning what it used to.
One buddy holds a pressure plate down so another can get through. Now they have to cooperate.
Switches that turn as the board does, rewriting the route you worked out two moves ago.
No new toys β just every mechanic in the game on one board, in a golden palace, asking for your best.
Straight from the game that's on the stores now.




Bumpalongs is free, paid for by ads that run between levels and never during one. If you'd rather not see them, Remove All Ads is a single $3.99 purchase and the only thing money buys. There are no coins to top up and no cosmetics for sale β every hat, trail and hint is earned by playing or paid for with stars you won.
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